Release Notes¶
Minor Patch (0.22.9.1)¶
- Crowd resistance for level 17+ has been reduce (wiki will be updated soon)
- Blocking now works against poison damage
- Poison damage can now score a critical hit
- Damage log has been improved to show initial poison damage hits (as opposed to just the ticks)
- If you change equipped items such that summon power is reduced all your minions will now unsummon
- Green AOE spell borders are now translucent
- Green AOE spell borders can now be disabled in the settings
- Additional summoned allies as arena bonuses are now much more rare
- Summon power arena bonuses have been reduced
- The attack speed boost increase per level for the enrage minions skill has been reduced
Minor Patch (0.22.8.1)¶
- Added Required Trait filter to the in game market
- Enemy health has been reduced by 10% to 15% depending on level
- Default class skill for critical hit chance reduced from 2 to 1 point per level
- Default class skill for critical hit damaged reduced from 10 to 7 points per level
- Reduced damage of Lightning Shock skill used by Lightning Pillars
- Fixed a bug causing generic multiverse token bonuses to not take effect
- Fixed a bug causing achievements to incorrectly think they had a claim available
- Fixed a bug causing the equip slot to be wrong for some lockpick types
- Fixed a bug causing skills in the help menus to incorrectly show a cooldown
Minor Patch (0.22.7.2)¶
- There is no longer a prompt to link a wallet when creating an account
- All accounts now have a managed wallet associated with them
- You can now have multiple wallets linked to a single account
- You can link new wallets in game at any time (or remove them)
- Holding more Imperial Sovereigns increases the max linked wallets for an account
- Staked ENJ is now synced to the game and can be viewed in your wallets
- There is now a 7 day grace period to verify your wallet when creating an account
- Accounts without verified emails are blocked from some actions like the etherforge
Minor Patch (0.22.6.1)¶
- Fixed a bug causing attack speed buffs not to work for certain characters (ex. Enrage Minions)
- Mail items now show their expiration time
- There is now a max mail limit of 30 shown on the window. It is not enforced yet but will be in the future.
- Lightning tower has a max of 4 enemies hit at a time now
- Lightning tower single target damage increased by 25%
- Lightning tower has reduced health to be in line with a sea golem minion
- Vulnerable stacks are now only applied for auto attack (skills don't add them)
- Burst shot attack spread is tightened up a bit
- More UI tweaks
- Fixed a bug causing the cancel sell listing button not to work
- Fix text overflow bug on crafting menu
- Fix initial position of chat scroll bar cause chats not to show when first opened
Minor Patch (0.22.4.1)¶
- Added debuff info to the damage log (ex. Stun, Fear, Silence)
- Added info about potion triggering in the damage log
- Added info about death passive triggering in the damage log
- Fixed a bug causing some elites to roll with way lower health than expected
- Salvage all buttons at salvage table now respect the "don't auto salvage potions" setting
- Fixed a bug causing cheat death invulnerable to not stop additional hits on the same game frame
- Fixed a bug causing potions with invulnerable to not stop additional hits on the same game frame
- Dead characters are now removed on load shifting all other characters up in the list
Minor Patch (0.22.3.1)¶
- Level 19 boss key crafting is opened up,
- Level 18+ boss events now have challenges (similar to arena but not random),
- Clockwork robot utility skill switched from threat to energy per orb,
- Made a fix for Iron Colossus mines to be the correct level,
- Reduced the damage of Iron Colossus mines to 50% of previous,
- Crafting tools/consumables now counts towards achievements,
- Fixed Minotaur stun attack telegraph box to be in the correct direction,
- Brutal slash skill range increased by 25%,
- Fix UI refreshing on the crafting window,
- Fix a couple mistakes in the encyclopedia,
- Fixed a typo in the Fade ability description
August '25 Release (0.22.1.1)¶
- Class abilities now level with the character without using skill points
- Summoning has been fully refactored for end game viability
- Summon power now determines minions level
- Minions gain attack power, defense and health from the player based on summon power
- Minions will follow their owner any distance including when changing locations
- Minions move speed has been significantly increased
- You can use the new target minions "default f key" to send your minions to a location
- Existing summon skills are now "ambush" skills in which the minions don't follow the owner
- Added new Tome offhand requiring a new Mage class trait
- Tomes have a freecast affix giving a chance for skills to use 0 energy
- Added new Shiv offhand requiring a new Dual Wield class trait
- Shivs have a new vulnerable affix causing consecutive hits to cause more damage
- Rogue has new Thousand Cuts ability firing a burst of short range projectiles
- Rogue has new Cheat Death passive ability saving your life on death
- Steam Engineer is a summoner class with robot minions
- Steam engineer has new lightning pillar attack
- Clockwork Healer can now deploy healing pillars
- Ogre has new corrosive strike skill
- Redhorn now has Fireburst skill
- Redhorn has new Blood Moon passive aura skill
- Warrior has new Massive Strike ability with a high power single attack
- Class skills increasing thread have been increased in power
- Elementalist now has Ice Explosion ability
- Barbarian reflect damage class skill has been increased
- Health per Energy class skills have been increased in power
- Added new boss keys which can be crafted to start level 18 to 20 boss events
- Defeating bosses awards and on chain achievement
- Iron colossus has gained 2 new skills
- Iron colossus has a significant increase in total health
- Added a training dummy to down with DPS stats for testing builds
- 2 new potion affixes added (heal minions and add barriers)
- Added new skill fade which reduces your threat (rolls on items)
- Added new skill Blink which randomly teleports you (rolls on items)
- Added new skill Teleport which teleports you to a selected location (rolls on items)
- Added new aura passive skills which can roll on items
- Added a new section in the Encyclopedia giving information on stats and buffs
- Increased health for enemies in levels 17+
- Updated class selection UI to give info about the class being selected
- Fixed a bug causing characters to get "overheal" when unequipping gear that gives +health
- Fixed a bug causing active skill timers to not show
- Silence skills are now always AOE based allowing them to be avoided
Minor Patch 0.21.3.1¶
- Support for 4 new fancy "crystal" mouse cursors (designed by Niko)
- Support to set mouse cursor size between 4 presets (OS auto, normal, large, extra-large)
- Added protection and logging against a bug causing players to get hit by seemingly random enemies even in town
- Reduces Legendary and Epic elite damage buff (By up to 38%)
- Caps non-humanoid enemy abilities at level 10 (humanoids were already capped)
- Improvements to cave and shore maps
- Updated some graphics in the town (especially the tinker station)
- Improvements for several sound FX (such as attack and hit sounds)
- Enhanced the particle effects for legendary weapon skins
- Fixed a bug causing ability tooltips not to show in the encyclopedia
- Fixed a couple exceptions which might have been contributing to server lag
- Fixed maps to not have hidden colliders on them in some areas
Minor Patch 0.21.2.1¶
- Fixes two crafting bugs specific to multiple items crafting at a time,
- Fixes a bug causing enemies damage to overwrite each other resulting in them being way too strong or weak,
- Fixes poison damage being applied when invulnerable,
- Fixes pixel count cost for unlocking white knight,
- Increase the milestone progress requirement for NFT drops and gem drops.
May '25 Release (0.21.1.1)¶
- A new community project to unlock features and rewards building the alchemy workshop
- Add equip-able potions as the 7th equip-able piece of player gear
- Equip-able potions have 16 new randomized rollable affixes
- New Herbalism gathering mastery
- New Lockpicking gathering mastery
- New Alchemy crafting mastery
- New Tinkering crafting mastery
- Quality modifiers added for crafted tools
- New consumable potions for temporary buffs
- Enemies adjusted to align with elemental damage types
- Completely reworked cave levels
- New Ankh offhand for healers
- New Overheal affix allowing healers to heal above your max health limit
- New Barrier boon which blocks all damage from a single hit
- Monk reworked with 2 brand new skills
Minor Patch 0.20.6.1¶
- New pity bonus which accumulates magic find until you finally get a legendary drop
- NFT items can now be "unbound" at the Etherforge allowing them to be returned virtually along with 1/3 of the resources used to craft them. This way they can be re-enchanted.
- New advanced tooltip option in settings
- When advanced tooltips is on, the number of enchants is shown on the tooltip
- Tooltips now indicate if only unique tokens are counted towards bonus unlocks
- White Knight skin was updated to be more epic
- Updated categories and sorting of crafting recipes to be easier to navigate
- Damage log now has info about which ability caused the damage
- Update generic multiverse bonus to include infusions
- Update generic multiverse bonus to not give credit for deposit for multiple counts of FTs
- Fixed a bug handling push notifications for burn events
Minor Patch 0.20.5.1¶
- Added official controller support
- The attack button can now be mapped to another key besides mouse 0
- Bound/Unbound gems are replaced with just Gems
- Enchants are capped in price after 10 tries
- Fixes for item hitboxes so that they don't interrupt attacking
April '25 Release (0.20.1.1)¶
- New community project system allowing players to collaborate on completing milestones to unlock features and earn rewards.
- Implementation for first community project to build a lighthouse
- Added a token air drop system and integrated into project rewards
- Added a world bonus system and integrated into project rewards
- Gathering has been introduced to harvest resources from resource nodes
- New tool item type added for gathering
- Added durability for items that can be destroyed with use (tools to start)
- New gathering power stats used for determining gathering chances and speed
- 11 new gathered resources added of various rarity tiers
- Mastery system added allowing leveling up different tracks for bonuses
- Mining mastery track added to increase mining power
- Woodcutting mastery track added to increase woodcutting power.
- Entymology mastery track added for catching bugs.
- New world raid encounter for the Shadow Lord
- Added mining for quest items as part of the world raid
- Added hold ground logic for world raids
- Added dialgoue logic for NPC's in world raids
- Added new fog and shadow world weather types for the wold raid
- 6 new shore maps added including new tilemap types
- New water system integrated which is animated and much more attractive
- Initial tease for alchemist event added in town
- New tech for unlocked utility based on completing a NFT collection.
- New Pixels collaboration with rewards based on collected count
- Revamped Melodies collaboration with new rewards based on collected count
- Added new weekly purchase items to the merchant based on renown
- Added tools to the merchant in infinite, daily and weekly tabs
- Added caching of levels on server to avoid long loading times when starting
- New revenue sharing logic added to payout active team members
- Added new winter music track for winter levels
- Added logic to enforce having master progress to use an item
- Fixed a bug causing some enemy abilities to always be level 1 instead of their actual level
March '25 Release (0.19.1.1)¶
- Upgraded from legacy Light2D to Universal Render Pipeline
- Most textures have been reworked
- Shadow system and day night cycle reworked
- Refactored how building roof system works to be more smooth
- Added new settings for lighting, shadows and post processing
- Moved display settings to their own tab
- Migrated old 2D shaders to modern URP ones
- Upgraded to Untiy 6
- Upgraded to Netcode for GameObjects 2.2
- Refactored all maps to use Unity Tilemaps for performance
- Refactored project structure to safely expand access to more team members
- Fixed bug causing enemies to cast skills when a player is not nearby
- Fixed a bug causing Frenzied Fishman enemeis to never spawn
- Fixed a bug causing stamina to reset when changing levels
- Fixed a bug where players could sometimes dash out of a map
- Fixed a bug causing characters to have the wrong skin after resurrecting
Minor Patch 0.18.3.3¶
- The spirit spire now gains health when the player does. This includes all sources (potions, abilities, lifesteal, health per orb)
- Max pillars/spires that spawn for challenges is reduced to 3 at a time (down from 5)
- Challenge pillars/spires have their health reduced by 67%
- Damage arena boosts have been increased in power to help you cut through the high level enemies
- Fixed a bug causing pillars and enemies to spawn right on top of the spirit spire at the start of a new round
- Fixed a bug in Heal Spells affix so it works now. Also, tooltips are updated to include this bonus.
- Fixed Fortified arena challenge so that it takes proper effect now (+50% enemy health)
- Fixed cases where "Hold the* *Ground" circle didn't cleanup properly
Minor Patch 0.18.3.1¶
- Arena now saves checkpoints every 4 levels (after every boss)
- Players can resume from the last checkpoint after failing
- When resuming, you keep arena bonuses up to that level
- At weekly reset everyone must start back from level 1
- Frequency of cast for Wild Growth and Rock Barriers arena challenges reduced
- Pickup Bot Ultra now picks up epic items automatically
- Fixed some token metadata for pets
Minor Patch 0.18.2.2¶
- Upgrade to Unity 6 and IL2CPP compiler for a perf boost
Feb '25 Release (0.18.1)¶
- Arena V2 Release
- Protect the Spire objective added
- Hold the Ground objective added
- 4 new maps added on a weekly rotation
- 9 new challenge types added
- Enemy level capped at 22
- Additional challenges added (beyond 3) for higher levels
- New Proof of Glory resource rewards
- Kill Boss and Kill All objectives have a 15-minute timer now
- Arena's use a common weekly seed now
- Enemies now spawn occasionally during boss rounds
- New titles added for stacking Renown
- Added Class Trait System
- First class trait "Tank" is added
- Shields now require Tank trait
- Shields now have Blocking affix which reduces damage hitting the front of your character
- Added dedicated resource stash
- Resource Chest NFT to expand resource stash size
- Imperial Sovereigns have new bonuses to expand resource stash size
- Crafting: New Gold Bar recipe crafted from 10M gold
- Crafting: New Midas weapon skins
- Crafting: New Spirit weapon skins
- Crafting: New Nightmare weapon skins
- Crafting: New Pickup Bot Ultra sacred upgrade
- Crafting: New Radiant Ghost sacred upgrade
- Crafting: New Schitt-Hedd the Second sacred upgrade
- Crafting: New "Horns" resources from Demonic Horde
- Crafting: New "Scales" resrouces from Cursed Tide
- Crafting: New Ascended Relic salvage resource
- New music track for the Arena
- new music track for Rift quests
- Social: Added ability to mark players as friends
- Social: Added ability to mark players as blocked
- Social: Basic profanity is now blocked
- Social: Added logging for all chat messages
- Bound/Unbound removed for arena/heroic keys
- Drop logic adjusted to make it more consistent across item types (ex. melee vs bows)
- Migrated to Enjin Cloud Platform
- Updated to Enjin v2 C# SDK
- Project adjustments to prepare for more team members
- Summoner class is temporarily removed
- Fixed a bug causing damage log to not track critical hits properly
Minor Patch 0.17.5.1¶
- Loot flow control system added reducing the max drops of certain rarities over a period
- Player stats now show loot flow control state
- Player stats now show how many Enjinite are left for the daily cap
- Enjinite profits now move to the royalty wallet automatically daily
- Enjinite not dropped to players is now reclaimed as game profit weekly
- Fixed a bug causing title to reset when changing characters
- Fixed a bug screwing up your location when you TP at the same time as changing level
Minor Patch 0.17.4.1¶
- New Imperial Sovereign perks added (including Renown)
- New titles Baron, Earl and Duke added for holding Imperial Sovereigns
- Titles now have rarities which change their in-game display color
- Sprites from other players projectiles are now partially transparent
- New configuration to set other players projectiles to unlimited, capped or none
- Changed basic elemental weapon attacks to use a sprite-based projectile
- Increased the collider size for basic projectiles a little
- Drop notifications now go to the map channel
- Fix tutorial which had it location coordinates broken
- Fixed tooltip about duration of fire wall and fire maze abilities
Minor Patch 0.17.3.4¶
- The server now saves player sessions for 10 minutes waiting for them to reconnect.
- Heroic and Arena quests will pause and wait for reconnect after an unexpected disconnect.
- Exiting an active round of the Arena while the server is in forced shutdown will reset the round instead of ending your run.
- Players show a "Zzz" icon when AFK for 5 minutes now.
- Gem purchases with ENJ now provide Bound instead of Unbound Gems.
- Crowd resistance now considers all players in a level instead of only the ones nearby.
- Fixed a bug causing some resources to display even though their stack count was 0.
- Adjusted collider sizes for some projectiles to be smaller.
- You are now limited to joining quests to only be 4 levels higher than you even if you created them yourself.
Minor Patch 0.17.2.1¶
- Fix a bug causing keys to get deleted when multiple pickup calls are sent to the server at the same time.
- Fix a bug causing the damage log to have the wrong timestamps.
- Fix a bug causing projectiles to not get cleaned up properly and still be capable of hitting players for 5 seconds.
- Fix a bug causing the summon cinematic for the demon boss to not work properly.
- Fix a bug causing the elite marker for Rift Spires to not be visible
- Fix a bug causing an exception when crafting keys
Jan '25 Release (0.17.1)¶
- New Rift Realm region with 3 new maps for the Multiverse Events
- New Reft Dwellers enemy faction
- New Rift Dweller basic enemy type
- New Rift Spirit strong enemy type
- New Rift Spire immobile enemy type
- New Rift Key for unlocking Rift Region earned from closing rifts in normal maps
- Added support for APG-M55 multiverse item
- Bad Bears Barbarian now provides stacking renown bonus
- ForgeHammer multiverse item can now be equipped as a skin
- Arena Rewards changed from Gems to Enjinite
- Arena Rewards updated to pay Enjinite to top 10 winners
- Arena keys no longer add to the arena rewards pot
- New particle systems added for new attack types
- Heroic cache community wallet contribution now added in Enjinite
- Market now allows swapping Enjinite for Bound Gems
- Balance: Crowd resistance for level 17+ increased
- Balance: Critical hit chance capped at 50%
- Balance: Rolls for Critical hit damage reduced \~25%
- Balance: Difficulty of daily and weekly achievements increased
- Crafting keys and resources no longer counts towards achievements
- Opening multiple instances of the client on a single machine is now blocked
Minor Patch 0.16.4.1¶
- Holding renown now reduces the cost of purchasing items from the merchant
- Holding renown now increases the sell value of items when selling to the merchant
- Added daily purchase items which are unlocked with renown
- Reduced the max orbs per player to 25 without reducing the amount of energy they generate
- Keys now have a level and cannot be used if your character is not a high enough level
- Fixes for damage log when enemies have a % damage increase affix
Minor Patch 0.16.2.1¶
- Add support for crafting Frozen and Glacial weapon skins
- Add support for another secret collaboration (TBA)
- Added a new bonus called "Renown" which is earned by collecting skins and will have future utility
- Fix particle effects to not render on the minimap
- Extend casting lines to be more visible for Ancient Yeti and Iron Colossus
- Debuffs now removed while in town (to prevent poison from killing you)
- New particle effects for volatile corpse explosions making them more visible
- Stacking Aeonclipse keys now works properly
- Added an official key to hide and show the UI (defaults to ']')
- Allow camera to move beyond the edge of the map to help with cases where the UI blocks an area you need to click
- Fixed a bug causing key presses to be triggered when you are reassigning a key binding
- Allow unequipping Etherbound items when the inventory is full (with right click)
- Fixed a bug causing the server to get into a bad state during the 20 minute shutdown period resulting in failures to change level for connected players
- Right click to equip a pet now finds an empty slot if one is available (instead of always using the first slot)
- Fixed issues with sprite packing which will improve performance and scaling for some items
- Switched the title art to use a high def video instead of sprite captures which scales better
- Changed pet collision logic to prevent pickup bots from getting stuck on each other
- Fixed some issues with building wall colliders not working properly for light
- You can now open your stash directly when listing items on the market
- Increased the max downgrade resource recipes to 100 at a time
Minor Patch 0.16.1.3¶
- Winter Essence drop rates increased across the board
- Elite Frost Blight enemies now have increased winter essence drop rates
- Balance updates to reduce armor and resistance across all humanoids (that have it)
- Reduced the health of Alpha Yeti and Yeti enemies
- Fixed a bug causing the Ancient Yeti to not have crowd resistance
- Performance improvement on how the server manages items based on profiles from the test server
Dec '2024 Release (0.16.1)¶
- Added new Frozen North regions with shore, inland and cave maps
- 7 new maps added for the Frozen North
- Added new Frozen Blight faction with 5 new enemy types
- New Yeti enemy type
- New Alpha Yeti enemy type
- New Frozen Wraith enemy type
- New Frost Spirit enemy type
- New Ancient Yeti boss
- New Frost Key for unlocking Frozen North maps
- Frost key can be crafted from other faction keys
- New diminished stacking affix
- New limited seasonal Winter's Light token
- New tech allowing abilities to trigger their attacks at offset times
- Added support for monthly multiverse quests with leaderboards and rewards
- Added tech for in level events of which the first are multiverse rifts
- Added 3 new multiverse enemies (Guardian, Master, Overlord)
- Added support for the Multiverse token Mike
- New affix for increasing the size of a players inventory
- New volatile medallion token which can be earned on the test server
- \~20 new particle effects from player NotSure
- Advancements in security to block and detect cheaters
- Streamlined ability to suspend and ban accounts of cheaters
- Burst Shot balance changes to reduce projectile count and damage
- Ground Slam balance changes to reduce damage
- Added support for armor and weapon skins
- Refactored server memory allocation logic to improve performance
- Removed space as a valid character for player names
- New Imperial Sovereign perk to increase daily Enjinite cap
- Refactored NFT market logic to be much more efficient
- Added new logging and counters for tracking server performance
- Added tech to override configs on specific server instances
- Salvaging sacred and ascended items gives a new sacred cores resource
Oct '24 Release (0.15.1)¶
- Added server wide chat channel
- Allow disabling different chat channels
- Added global notification when a player dies
- Added global notification when a legendary item drops
- Increase move speed for high level pickup bots
- Added support for Soulshift Armor multiverse token
- Fixed a critical bug from unity causing the server to hang in some cases
- Added daily backups for players and items for security
- Added a client message on the opening page of the client for notifying players
- Improved performance of physics for the server
- Balance fix so that Venom does not stack
Aug '24 Release (0.14.1)¶
- Etherscape launched on the Epic Games Store
- Added Ethereal Collars allowing for more pet slots
- Added Enjinite resource which tracks ENJ at 1:100
- Enjinite now drops for players during gameplay
- Added Light Ghost pet with new use potion on death ability
- Added Schitt-hedd the dog pet with +XP bonus
- Added rotating daily bonuses
- Added a new affix to increase critical crafting chance
- Added a new affix to reduce enchanting cost
- Added utility for Forge Hammer multiverse token
- Added utility for the Shadowsong multiverse token
- New Imperial Sovereign perk to increase daily bonus values
- New Imperial Sovereign perk to increase crafting crit chance
- New Imperial Sovereign perk to decrease enchanting cost
- Added support for listing virtual items on the market for Enjinite
Jul '24 Release (0.13.1)¶
Completed
- Add support for equipable pets
- Added pickup bot pet which can be upgraded
- Added WeHop multiverse pets
- Support for Axiom Loyalty Token multiverse token
- Support for Tramyarus Quarter multiverse token
- Support for The Mask of U'thuchul multiverse token
- Support for Stormwall multiverse token
- Support for Primythical Chest multiverse token
- Added ally panel showing the health of nearby allies
- Added quick ability mode enabling casting without clicking
- Added setting to always show player nameplates
- Added damage log to track sources of damage to the player
- Fix for major networking bug from Unity was shipped
- Migrated from Coinbase to Kucoin for ENJ price reading
- Fixed a bug causing enemies to wander off after losing aggro
- 10-20 other small fixes for bugs
May '24 Release (0.12.1)¶
Completed
- Added support for world events that spawn at a specific clock time
- Added caps for the max players in a specific quest / event
- World events spawn multiple instances based on the number of players that join
- Added the Clockwork Invasion world event
- Added the Iron Colossus legendary world boss
- Iron Colossus has new Binding Pillars ability which restrict movement
- Iron Colossus has new Healing Pillars ability which heal enemies
- Added new resource "steam cogs" which drop from Steam Brigade enemies
- Added Steam Cores of 5 levels which can be upgrade in the Etherforge
- New Clockwork Robot enemy type and player class
- New Lightning Burst ability
- New Nanobots ability
- Bosses and Elites now have a stamina bar which depletes from crowed control events
- Fixes to enemy damage calculations which were wrong
- Fixes for achievement credit in some cases
- Fixes for certain edge cases when minting items on chain
- Added Armor Type and Weapon Type on chain data
- Several other small and random fixes
Next Focus
- Pets
Apr '24 Release (0.11.1)¶
Completed
- Open Alpha is here. Alpha contracts are no longer necessary to log in.
- 500 alpha contracts will be burned to increase their scarcity and reward current holders.
- Server queues are added to prepare for higher player volumes.
- Queue power will allow you to get through the server queue faster. Alpha contracts give 10 queue power (not stackable) and Imperial Sovereigns give 1 queue power (stackable).
- Idle players will now disconnect after 10 minutes (if the server is busy) to free up server space.
- Private quests are now available for players holding 200 Imperial Sovereigns. They are able to specify a password on the quest to limit access
- A gameplay Tutorial is now added to help players learn the basics after first joining the game. (Advanced players can disable the tutorial).
- New "Journey" achievements are added which continue the process of walking new players through many of the game features and rewarding their progress.
- New achievement types have been added into the pool for daily and weekly achievements.
- New bonuses are added to Imperial Sovereigns and Heroic Marks to give double spirit shard chance.
- Managed wallets are now supported. This allows players to create an account and start playing without having a self-custody Enjin wallet. (migrating from a managed to self-custody wallet will come in a future release).
- Confirming your email address via the validation link is now required to log in.
Feb '24 Release (0.10.1)¶
Completed
- Gem Market is live allowing swapping ENJ for gems and vice versa
- Drop rates per enemy were adjusted to make sure higher levels provide more drops per minute played
- XP per kill was adjusted to make sure higher levels provide more XP per minute played
- Ability cooldowns have been added back.
- Skills have been adjusted to have either a cooldown, energy cost or mix of both
- New affixes added that can drop for items
- Cooldown reduction is back
- + class ability levels
- + class attack skills
- + class defense skills
- + class utility skills
- New AI tactics for some enemy types
- Adjusting attack angles over time
- Circling enemy
- Teleporting occasionally
- Dashing occasionally
- Improved enemy group generation to add more variety of group composition
- Demons and Redhorns have been merged into the Demonic Horde
- Fishman and Golems have been merged into the Cursed Tide
- Faction keys removed from crafting station (they still drop as loot randomly)
- Skill trainer now can boost your level for gems
- Imperial Sovereign bonus to reduce cost of skill trainer
- Etherbound items equipped during death will be put into stasis which prevents them from being used again for a period of time.
- New underworld dealer which can remove stasis early from locked items
- Imperial Sovereign bonus to reduce cost of stasis removal
- New Multiverse items enabled
- Aeonclipse Key
- Oindrasdain
- Starbow
- Wanderer's Elixir
- MvB Clan Tag
- New attack patterns Pent, Hex and 6 Spread
- Governance Proposal 4 passed. The Heirloom system will be added.
- Governance Proposal 5 passed. The community wallet will be used to add bonus gems to heroic chests and arena.
- Mines now won't trigger for 1 second after they appear
- Fixed a bug causing projectiles to spread out unintentionally for scaled up enemies
- Etherforge recipes now scale in cost based on item level (gem cost doesn't change though).
- Characters are granted a short 3 second safety period after changing levels to avoid instant death
- Salvage achievements now get credit for items of higher rarity than the goal (ex. You can salvage magic items to get credit for the common salvage achievement).
- Fixed a bug allowing players to dash through walls if their move speed is high enough.
- Performance improvements in physics checks, timed effect management and particles to improve client frame rate
Next Focus
- Preparing for open alpha release
- In game tutorial to ramp up new players
- Support for Fuel Tanks and Managed Wallets
- New multiverse collaborations
- New events with exclusive rewards
Jan '24 Release (0.9.1)¶
Completed
- Shipped the new Arena system
- Use an arena key to start a new run
- Arena keys can be crafted using resources and gems
- Arena runs are broken into rounds. Leaving in the middle of a round ends your run (but you can leave between rounds).
- Arena rounds still include permadeath, but you can town portal at any time to save your life
- After each round completes new random challenges are added.
- Every 4 rounds is a boss challenge. After completing the boss the level of enemies is increased for the next round.
- After each round the player can pick a bonus which will take effect for them for the rest of their run.
- For each 4 rounds completed you will earn a bonus chest. The quality of the chest depends on the level of the round you completed.
- New arena leaderboard
- After each round your rank on the leaderboard is updated
- Each week the leaderboard is reset
- The top 100 arena players receive weekly bonuses with gems being granted to the top 5
- Heroic keys now come in bound and unbound varieties
- Heroic caches now keep track of rewards separately for bound and unbound gems
- Refactored heroic reward chests to give a different count based on the tier
- Higher tier heroic quests no longer give better odds for the heroic cache (instead they give more chests which implicitly means better odds)
- New logic has been added to prevent players from dying when they have a bad connection. If their connection is not stable for 1 second the protection will kick in.
- Characters are now saved to a backup location when they die. This enables them to be recovered in emergency situations
- New music added from Fermus for the shore and cave quests
- Added support to hide your email on the login screen (by request from streamers)
- Etherscape is now registered for streaming on Twitch
- Bug fixes for \~15 issues found by playtesting and player reports
Next Focus
- Several new multiverse collaborations are coming soon!
- Preparation for open alpha such as managed wallets and the gem market
- Skill tree reset functionality
- Refactor the merchant for better usability and scale
- Adding in NPC's and a basic tutorial experience
Dec '23 Release (0.8.1)¶
Completed
- Exclusive seasonal event added for December to earn "Winter's Gift" using the exclusive "Winter Essence" in the Etherforge.
- Community Wallet is implemented and accumulating funds for community initiatives. The balance of the wallet can be viewed in game be opening the wallet window and selecting the "C" button.
- Heroic fragments now can be earned from heroic quests and forged into Heric Marks for account bonuses.
- Added the initial support for the in-game marketplace allowing browsing items for sale in game and easily compare how they impact your build. Much more work is still required to polish this feature up.
- Orbs now float towards the player until they are collected. Also, made major performance improvements to how they are handled on the server and over the network.
- Massive balanced adjustments for high levels
- The total health for enemies above level 10 has been dramatically reduced.
- Enemies now gain "crowed resistance" when more than 1 player is near them. Learn more here.
- Enemies after level 10 have a higher chance to drop items per each level.
- The amount of XP required to get to level 10 and to earn a soul shard was increased.
- Tuned orb drop rates to be more balanced especially at high levels.
- The magic find bonuses for high level quests have been changed to be a multiple of your characters magic find rating instead of a static value. You can see the new amounts here.
- Players are now prevented from joining quests which are more than 2 levels above or below their current level (except at level 10 there is no limit how high you can go).
- Players "stun resistance" is now limited to the length of time they are stunned plus 1 second.
- Enemies get "stun resistance" equal to double the time they are stunned for.
- The average life steal that can roll on an item has been reduced.
- The apply venom skill had its power reduced to be more balanced.
- Server configurations have been migrated to a database to be less error prone and easier to update.
- Old Ethereum based Enjin Platform code has been removed.
- Push notifications are now hooked in making minting items in game faster.
- Optimized the mail system to handle "global mail" that goes to every player in the game.
- Fixed a long-standing bug causing players to get stuck in an attack animation loop without actually attacking.
- Fixed an issue causing many skills not to trigger life steal.
- Potions are now allowed to be used while silenced.
- Fixed a bug in the energy per orb stat causing it not to work correctly.
- Summoned enemies are no longer counted towards completing a quest.
- \~10 other small fixes for reported issues.
Next Focus
- Support for Wallet Connect and a Gem marketplace.
- Support for the Enjin Metaverse collection.
- Improvements to Enemy AI types.
- Support for fuel tanks.
- Support for managed wallets (Open Alpha prep).
- Some other secret goodies...
Nov '23 Release (0.7.1)¶
Completed
- New quest variety requiring completing tasks on each level of the quest.
- New quest task types
- Find quest key
- Find count of quest items from enemies
- Kill enemies
- Kill elite enemies
- Kill boss
- Open cursed chest
- New "Cursed Chest" encounter replaces the old "Gold Chest" objective.
- New UI show current quest objective progress.
- New UI to pin achievements to track progress.
- Added Heroic Quests which give Heroic Bonust Chest reward rolls.
- Added Heroic Keys used to start Heroic Quests.
- Heroic Keys can be crafted using resources including gems.
- Added Sacred Legendary and Ascended Legendary item types.
- Add new achievements providing utility based on how many Imperial Sovereigns your wallet is holding.
- Added Titles which can be set from the inventory details window and display to all players in game.
- Added new resource drops which provide random daily resources and are earned by holding Imperial Sovereigns.
- Mini map can now expand to a large size.
- Players can now put a pin in the mini map to path find for them.
- Removed lighting from the mini map so it is easy to see the whole map.
- Increased the difficulty of daily and weekly achievements and increased their associated rewards.
- Crafting now uses a concept of "crafting power" instead of specifying the exact item level that will be crafted.
- Item drops were adjusted such that level 10 items are rarer. Level 10 drop chance reaches 100% from level 15 and higher enemies.
- UI size can now be adjusted from the settings.
- Epic/Legendary items have special start icon on the mini map.
- Gems now have Bound and Unbound varieties. Only Unbound gems can be sold on the market.
- Reflect damage was balanced by adding reflect resistance for enemies level 11 and up.
- Added safety prompt before selling items that are epic or better.
- Enchanter now shows all the possible stats that could be rolled for a given item.
- Attack power now shows both single and all projectile calculations.
- Added a chat command to see the ping latency
- \~40 various bug fixes.
Next Focus
- Platform improvements based on Enjin releases
- Improve handling of wallet changes during gameplay
- Add Gem marketplace
- Add support for community wallet
- Prepare the first seasonal event with unique limited items
- Support for the Enjin Metaverse collection
- Improvements to Enemy AI types
- Refactor for energy and ability system
- Balance updates for difficult and loot for level 11+
- Maybe some other surprises...
Oct '23 Release (0.6.1)¶
Completed
- New quest launching system with a full screen map
- Quest keys added to influence quest generation
- Level scaling up to level 19 in place (up from level 13)
- New social window to view all players on the server
- Added ability to teleport to a given players location
- Added ability to whisper message a specific player
- Clicking on a whisper message will automatically generate a whisper back message
- New commands in the chat box including whisper and time
- Revamped the settings window to make room for more options
- Added ability to remap all of the keys based on preference
- Added settings for auto salvage or auto selling items
- Added settings for other preferences such as always showing item name tags
- Debugged with Enjin and picked up new bug fixes in the SDK
- New player usage metrics added to track game engagement
- Added a bunch of new help window articles for new players
- Added safety prompt before salvaging epic and legendary items
- Tooltips now show the total count of their resource type where appropriate
- Gold stack max size is increased from 100k to 250k
- Right click to unequip and item added
- Volatile ability was balanced for both players and enemies
- Major fix to bug in poison damage calculation (poison will do much more damage now)
- \~20 bug fixes based on alpha player feedback and paly testing
Next Focus
- Improve the variety of quest/adventure types
- New metaverse collaborations
- Improved utility for Imperial Sovereigns
- New governance proposal
- Whever else fits!
Sep '23 Release (0.5.1)¶
Completed
- Migration to the new Enjin Matrixchain completed
- Beam is functional
- First loot drops have been distributed
- Crafting station shipped based on governance voting
- First recipes allow crafting items up to epic rarity
- All tokens are now read by the server and give utility based on their token id and reserve
- New help window that explains how to play the game
- New Soul Jar NFT which grants +1 character slots
- New Lucky Charm and Lucky Clover NFT's to grant magic find and gold drop bonuses
- Summoning Power can now be rolled on random loot drops
- Fixed stash duplication bugs and added new protection against this kind of bug
- Fixed bugs in enchanting preventing it from working
- Fixed bugs with items that have the legacy cooldown percent magic property
- Fixed bug causing character stats to now always show up in the inventory
Next Focus
- Metaverse collaborations
- Improve the variety of quest/adventure types
- Improve social and chat tools in game
- Whatever else there is time for!
Aug '23 Release (0.4.1)¶
Completed
- Added new skill trees to classes
- Renamed existing classes
- Added new playable classes unlocked with tokens
- Knight
- RedHorn
- Ravenman
- Ogre
- New stamina resource type for characters
- You can sprint by holding shift
- You can dash by pressing space
- New resources type of energy
- Skills no longer have cooldowns, but use energy instead
- Enemies drop orbs which restore energy
- New magic properties that items can be rolled with
- Max Stamina
- Stamina Regen
- Max Energy
- Energy per Orb Percent
- Stamina per Energy (from orbs)
- Health per Energy (from orbs)
- Reduced Level Requirement
- Summon Power (make summoned creatures stronger)
- Summoned creatures now follow the character that summoned them
- Accounts now have multiple character slots which can be switched between
- The first governance proposal has been completed
- Upgraded the Enjin platform to the latest release
- Fixed a bug which caused resources to get duplicated when the inventory was full
- Over a dozen other bug fixes for issues found in the July release
Next Focus
- New crafting station (from passed governance proposal)
- Improve the variety of quest types
- Whatever else there is time for!
Jul '23 Release (0.3.1)¶
Completed
- New mail system allowing delivery of messages and items
- Failed minting attempts will now return items via the mail system
- Luxury Merchant is now live accepting gems as the currency
- First account upgrade items for sale are Imperial Sovereigns and Stash Chests
- Large balance changes focusing on difficulty of level 10+
- New level 11+ quests which provide bonus magic and gold find
- Enjin Platform upgraded to the public release version from beta
- Items listed on market can now be played with in game
- Governance proposal for Sept release has been configured for voting in early August
- 20+ bug fixes
Next Focus
- Add class trees which allow spending ability points for abilities and stats
- Change the mechanics of how abilities recharge to use energy/orbs instead of timeouts
- Get the community wallet bootstrapped for viewing
Jun '23 Release¶
Completed
- Minting items using The Etherforge is now working end to end on Efinity
- Added Gems resource which are required for doing blockchain transactions like minting
- New achievements system with daily and weekly achievements. Achievements allow you to earn additional resources including the new Gems resource.
- Added more attack projectile diversity to enemy types
- Added many more cinematic moments in the game around death, resurrection, boss fights and minting items.
- Captured gameplay for the trailer (to be released soon!)
- Improvements to server release automation
- New features based on alpha feedback in the previous build
- Moving with arrow keys along with wasd
- Show time left for the quest by the minimap
- Show icons for active buffs/debuffs on your character and on enemies
- TONS of bug fixes across the board. I won't list them all, but there are around 40-50
Next Focus
- Add a mail system which can be used to distribute messages and rewards to players in game
- Change the mechanics of how abilities recharge to use energy/orbs instead of timeouts
- Get Luxury Merchant working on Efinity for account upgrades
- Run the first round of governance voting to decide on a player driven focus area
May '23 Release¶
Completed
- New enemy attack types including homing and grenade projectiles
- Efinity login process working end to end
- Official Efinity collection up and running on NFT.io (beta link)
- Improved server finder with more details including number of connected players
- New server release pipeline improvements to prepare to scale up in Alpha
- Servers will now automatically update and restart on errors
- Improved validation checks during initial client connection
- Got basic client setup running on Windows Store, but am investigating Epic Store instead
- Large amount of play testing with significant balance adjustments
- Large number of bugs fixed
- Gathering content to create the first official trailer
Next Focus
- Get alpha players into the game!
- Incorporate Efinity features as they go live to light up beam and the Etherforge
- Add a mail system which can be used to distribute messages and rewards to players in game
- Change the mechanics of how abilities recharge to use orbs instead of timeouts
- Filling out more gameplay features with play testing
Apr '23 Update¶
Completed
- Got Efinity backend running with test items minted on chain
- Released Item Explorer for viewing Efinity NFT's from The Etherscape
- Added the ability to town portal
- Added enchanter merchant who can adjust one property of an item for a fee
- Added chat support for sending messages to players on a map
- 2 new cloth armor sets added
- The world now runs on a day and night cycle in which 1 day lasts 1 hour in real world time
- Added some improvements to the town map to make it more visibly appealing
- Performance improvements to make sure server doesn't skip when loading new levels
- All levels now have a timeout to complete them
- Levels are generated in a more even distribution based on the level of the players connected to the server
- Prepared the code to produce a client only build which removes unnecessary server functionality
- Experimented with releasing using the Windows Store
- Fixed \~16 bugs found during playtesting
Next Focus
- Continue implementation of Efinity features on chain as they are released by the Efinity team
- Change the mechanics of how abilities recharge to use orbs instead of timeouts
- Get an alpha version of the client released (likely on Windows Store)
- Prepare the server code for 24x7 uptime in Azure
- Lots of play testing and bug fixes
- Add a mail system which can be used to distribute messages and rewards to players in game
Feb '23 Update¶
Completed¶
- Added support for governance with community voting using imperial sovereigns
- Account creation workflow added for new players
- Added new tile maps and blacksmithing sprites into the town
- Enemies can now spawn as different elite spawns with increase power and better loot drops
- Huge improvements to the map generation tech and new larger maps added to the game
- New title art created to get ready to go public
- Support for alpha contracts which grant access to the game servers in alpha state.
- New luxury merchant that sells account upgrades
- Added support for unity lobby to enable server discovery
- Pre-work to prepare to release the game client into the public
- A bunch of various bug fixes
Next Focus¶
- Add Gems currency for players that don't want to procure crypto
- Evaluate migrating to Efinity for blockchain support
- Improvements to enemy and elite enemy variety
- Improvements to quest generation variety
- Increased player class variety with account upgrades
Jan '23 Update¶
Completed¶
- Improved the etherforge to require specific recipes based on the item type
- Etherforge automation improved to run touch free on its own server
- Added Merchants to buy and sell items from
- Added the ability to salvage items to get resources used in crafting
- Attacking is now continuous when the attack button is held down
- New account upgrades to increase stash size
- Changed that way character movement and projectiles are interpolated to be more accurate.
- Level ups now trigger properly and are balanced better
- UI improvements for dealing with inventory / stash / merchants
- Dozens of bug fixes from play testing on using the real server
- Huge amount of balance tweaks from playtesting
Next Focus¶
- Crafting to allow re-rolling specific stats on an item
- End game missions above level 10 with boosted rewards
- Champion enemy types with added difficulty and better loot drops
Nov '22 Update¶
Completed¶
- Improved quests to have boss types which fully function
- Got all types of abilities working over the network
- Improved the way random items are generated to be more balanced and to include all property types
- Made weapons able to have multiple attack patterns such as multiple projectiles
- Damage now has multiple types including fire, ice, electric and poison
- Calculate attack and defense ratings for items for easy comparisons
- Show full stats for player on inventory screen
Next Focus¶
- Get level ups for characters working properly
- Add merchants to buy and sell items
- Add salvaging to get crafting materials
- Playtest to prepare for the first alpha release
Oct '22 Update¶
Completed¶
- Initial game server is up and running in Azure.
- Minting servers and login servers are successfully running in Azure.
- Underworld experience of respawning as different classes is working.
- Revamped the town experience.
- The town now spawns randomly generated quests with a quest map for travel.
- Most game abilities have now been converted to work over the network properly.
Next Focus¶
- Get Boss encounters fully working over the network.
- Improve the diversity of quest generation and enemy types used.
- Add Dialogue to NPC's.
- Get player leveling experience working properly.
- Add multiple attack projectile varieties.
- Improve diversity and randomness of properties on item drops.