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Release Notes

Minor Patch (0.22.9.1)

  • Crowd resistance for level 17+ has been reduce (wiki will be updated soon)
  • Blocking now works against poison damage
  • Poison damage can now score a critical hit
  • Damage log has been improved to show initial poison damage hits (as opposed to just the ticks)
  • If you change equipped items such that summon power is reduced all your minions will now unsummon
  • Green AOE spell borders are now translucent
  • Green AOE spell borders can now be disabled in the settings
  • Additional summoned allies as arena bonuses are now much more rare
  • Summon power arena bonuses have been reduced
  • The attack speed boost increase per level for the enrage minions skill has been reduced

Minor Patch (0.22.8.1)

  • Added Required Trait filter to the in game market
  • Enemy health has been reduced by 10% to 15% depending on level
  • Default class skill for critical hit chance reduced from 2 to 1 point per level
  • Default class skill for critical hit damaged reduced from 10 to 7 points per level
  • Reduced damage of Lightning Shock skill used by Lightning Pillars
  • Fixed a bug causing generic multiverse token bonuses to not take effect
  • Fixed a bug causing achievements to incorrectly think they had a claim available
  • Fixed a bug causing the equip slot to be wrong for some lockpick types
  • Fixed a bug causing skills in the help menus to incorrectly show a cooldown

Minor Patch (0.22.7.2)

  • There is no longer a prompt to link a wallet when creating an account
  • All accounts now have a managed wallet associated with them
  • You can now have multiple wallets linked to a single account
  • You can link new wallets in game at any time (or remove them)
  • Holding more Imperial Sovereigns increases the max linked wallets for an account
  • Staked ENJ is now synced to the game and can be viewed in your wallets
  • There is now a 7 day grace period to verify your wallet when creating an account
  • Accounts without verified emails are blocked from some actions like the etherforge

Minor Patch (0.22.6.1)

  • Fixed a bug causing attack speed buffs not to work for certain characters (ex. Enrage Minions)
  • Mail items now show their expiration time
  • There is now a max mail limit of 30 shown on the window. It is not enforced yet but will be in the future.
  • Lightning tower has a max of 4 enemies hit at a time now
  • Lightning tower single target damage increased by 25%
  • Lightning tower has reduced health to be in line with a sea golem minion
  • Vulnerable stacks are now only applied for auto attack (skills don't add them)
  • Burst shot attack spread is tightened up a bit
  • More UI tweaks
  • Fixed a bug causing the cancel sell listing button not to work
  • Fix text overflow bug on crafting menu
  • Fix initial position of chat scroll bar cause chats not to show when first opened

Minor Patch (0.22.4.1)

  • Added debuff info to the damage log (ex. Stun, Fear, Silence)
  • Added info about potion triggering in the damage log
  • Added info about death passive triggering in the damage log
  • Fixed a bug causing some elites to roll with way lower health than expected
  • Salvage all buttons at salvage table now respect the "don't auto salvage potions" setting
  • Fixed a bug causing cheat death invulnerable to not stop additional hits on the same game frame
  • Fixed a bug causing potions with invulnerable to not stop additional hits on the same game frame
  • Dead characters are now removed on load shifting all other characters up in the list

Minor Patch (0.22.3.1)

  • Level 19 boss key crafting is opened up,
  • Level 18+ boss events now have challenges (similar to arena but not random),
  • Clockwork robot utility skill switched from threat to energy per orb,
  • Made a fix for Iron Colossus mines to be the correct level,
  • Reduced the damage of Iron Colossus mines to 50% of previous,
  • Crafting tools/consumables now counts towards achievements,
  • Fixed Minotaur stun attack telegraph box to be in the correct direction,
  • Brutal slash skill range increased by 25%,
  • Fix UI refreshing on the crafting window,
  • Fix a couple mistakes in the encyclopedia,
  • Fixed a typo in the Fade ability description

August '25 Release (0.22.1.1)

  • Class abilities now level with the character without using skill points
  • Summoning has been fully refactored for end game viability
  • Summon power now determines minions level
  • Minions gain attack power, defense and health from the player based on summon power
  • Minions will follow their owner any distance including when changing locations
  • Minions move speed has been significantly increased
  • You can use the new target minions "default f key" to send your minions to a location
  • Existing summon skills are now "ambush" skills in which the minions don't follow the owner
  • Added new Tome offhand requiring a new Mage class trait
  • Tomes have a freecast affix giving a chance for skills to use 0 energy
  • Added new Shiv offhand requiring a new Dual Wield class trait
  • Shivs have a new vulnerable affix causing consecutive hits to cause more damage
  • Rogue has new Thousand Cuts ability firing a burst of short range projectiles
  • Rogue has new Cheat Death passive ability saving your life on death
  • Steam Engineer is a summoner class with robot minions
  • Steam engineer has new lightning pillar attack
  • Clockwork Healer can now deploy healing pillars
  • Ogre has new corrosive strike skill
  • Redhorn now has Fireburst skill
  • Redhorn has new Blood Moon passive aura skill
  • Warrior has new Massive Strike ability with a high power single attack
  • Class skills increasing thread have been increased in power
  • Elementalist now has Ice Explosion ability
  • Barbarian reflect damage class skill has been increased
  • Health per Energy class skills have been increased in power
  • Added new boss keys which can be crafted to start level 18 to 20 boss events
  • Defeating bosses awards and on chain achievement
  • Iron colossus has gained 2 new skills
  • Iron colossus has a significant increase in total health
  • Added a training dummy to down with DPS stats for testing builds
  • 2 new potion affixes added (heal minions and add barriers)
  • Added new skill fade which reduces your threat (rolls on items)
  • Added new skill Blink which randomly teleports you (rolls on items)
  • Added new skill Teleport which teleports you to a selected location (rolls on items)
  • Added new aura passive skills which can roll on items
  • Added a new section in the Encyclopedia giving information on stats and buffs
  • Increased health for enemies in levels 17+
  • Updated class selection UI to give info about the class being selected
  • Fixed a bug causing characters to get "overheal" when unequipping gear that gives +health
  • Fixed a bug causing active skill timers to not show
  • Silence skills are now always AOE based allowing them to be avoided

Minor Patch 0.21.3.1

  • Support for 4 new fancy "crystal" mouse cursors (designed by Niko)
  • Support to set mouse cursor size between 4 presets (OS auto, normal, large, extra-large)
  • Added protection and logging against a bug causing players to get hit by seemingly random enemies even in town
  • Reduces Legendary and Epic elite damage buff (By up to 38%)
  • Caps non-humanoid enemy abilities at level 10 (humanoids were already capped)
  • Improvements to cave and shore maps
  • Updated some graphics in the town (especially the tinker station)
  • Improvements for several sound FX (such as attack and hit sounds)
  • Enhanced the particle effects for legendary weapon skins
  • Fixed a bug causing ability tooltips not to show in the encyclopedia
  • Fixed a couple exceptions which might have been contributing to server lag
  • Fixed maps to not have hidden colliders on them in some areas

Minor Patch 0.21.2.1

  • Fixes two crafting bugs specific to multiple items crafting at a time,
  • Fixes a bug causing enemies damage to overwrite each other resulting in them being way too strong or weak,
  • Fixes poison damage being applied when invulnerable,
  • Fixes pixel count cost for unlocking white knight,
  • Increase the milestone progress requirement for NFT drops and gem drops.

May '25 Release (0.21.1.1)

  • A new community project to unlock features and rewards building the alchemy workshop
  • Add equip-able potions as the 7th equip-able piece of player gear
  • Equip-able potions have 16 new randomized rollable affixes
  • New Herbalism gathering mastery
  • New Lockpicking gathering mastery
  • New Alchemy crafting mastery
  • New Tinkering crafting mastery
  • Quality modifiers added for crafted tools
  • New consumable potions for temporary buffs
  • Enemies adjusted to align with elemental damage types
  • Completely reworked cave levels
  • New Ankh offhand for healers
  • New Overheal affix allowing healers to heal above your max health limit
  • New Barrier boon which blocks all damage from a single hit
  • Monk reworked with 2 brand new skills

Minor Patch 0.20.6.1

  • New pity bonus which accumulates magic find until you finally get a legendary drop
  • NFT items can now be "unbound" at the Etherforge allowing them to be returned virtually along with 1/3 of the resources used to craft them. This way they can be re-enchanted.
  • New advanced tooltip option in settings
  • When advanced tooltips is on, the number of enchants is shown on the tooltip
  • Tooltips now indicate if only unique tokens are counted towards bonus unlocks
  • White Knight skin was updated to be more epic
  • Updated categories and sorting of crafting recipes to be easier to navigate
  • Damage log now has info about which ability caused the damage
  • Update generic multiverse bonus to include infusions
  • Update generic multiverse bonus to not give credit for deposit for multiple counts of FTs
  • Fixed a bug handling push notifications for burn events

Minor Patch 0.20.5.1

  • Added official controller support
  • The attack button can now be mapped to another key besides mouse 0
  • Bound/Unbound gems are replaced with just Gems
  • Enchants are capped in price after 10 tries
  • Fixes for item hitboxes so that they don't interrupt attacking

April '25 Release (0.20.1.1)

  • New community project system allowing players to collaborate on completing milestones to unlock features and earn rewards.
  • Implementation for first community project to build a lighthouse
  • Added a token air drop system and integrated into project rewards
  • Added a world bonus system and integrated into project rewards
  • Gathering has been introduced to harvest resources from resource nodes
  • New tool item type added for gathering
  • Added durability for items that can be destroyed with use (tools to start)
  • New gathering power stats used for determining gathering chances and speed
  • 11 new gathered resources added of various rarity tiers
  • Mastery system added allowing leveling up different tracks for bonuses
  • Mining mastery track added to increase mining power
  • Woodcutting mastery track added to increase woodcutting power.
  • Entymology mastery track added for catching bugs.
  • New world raid encounter for the Shadow Lord
  • Added mining for quest items as part of the world raid
  • Added hold ground logic for world raids
  • Added dialgoue logic for NPC's in world raids
  • Added new fog and shadow world weather types for the wold raid
  • 6 new shore maps added including new tilemap types
  • New water system integrated which is animated and much more attractive
  • Initial tease for alchemist event added in town
  • New tech for unlocked utility based on completing a NFT collection.
  • New Pixels collaboration with rewards based on collected count
  • Revamped Melodies collaboration with new rewards based on collected count
  • Added new weekly purchase items to the merchant based on renown
  • Added tools to the merchant in infinite, daily and weekly tabs
  • Added caching of levels on server to avoid long loading times when starting
  • New revenue sharing logic added to payout active team members
  • Added new winter music track for winter levels
  • Added logic to enforce having master progress to use an item
  • Fixed a bug causing some enemy abilities to always be level 1 instead of their actual level

March '25 Release (0.19.1.1)

  • Upgraded from legacy Light2D to Universal Render Pipeline
  • Most textures have been reworked
  • Shadow system and day night cycle reworked
  • Refactored how building roof system works to be more smooth
  • Added new settings for lighting, shadows and post processing
  • Moved display settings to their own tab
  • Migrated old 2D shaders to modern URP ones
  • Upgraded to Untiy 6
  • Upgraded to Netcode for GameObjects 2.2
  • Refactored all maps to use Unity Tilemaps for performance
  • Refactored project structure to safely expand access to more team members
  • Fixed bug causing enemies to cast skills when a player is not nearby
  • Fixed a bug causing Frenzied Fishman enemeis to never spawn
  • Fixed a bug causing stamina to reset when changing levels
  • Fixed a bug where players could sometimes dash out of a map
  • Fixed a bug causing characters to have the wrong skin after resurrecting

Minor Patch 0.18.3.3

  • The spirit spire now gains health when the player does. This includes all sources (potions, abilities, lifesteal, health per orb)
  • Max pillars/spires that spawn for challenges is reduced to 3 at a time (down from 5)
  • Challenge pillars/spires have their health reduced by 67%
  • Damage arena boosts have been increased in power to help you cut through the high level enemies
  • Fixed a bug causing pillars and enemies to spawn right on top of the spirit spire at the start of a new round
  • Fixed a bug in Heal Spells affix so it works now. Also, tooltips are updated to include this bonus.
  • Fixed Fortified arena challenge so that it takes proper effect now (+50% enemy health)
  • Fixed cases where "Hold the* *Ground" circle didn't cleanup properly

Minor Patch 0.18.3.1

  • Arena now saves checkpoints every 4 levels (after every boss)
  • Players can resume from the last checkpoint after failing
  • When resuming, you keep arena bonuses up to that level
  • At weekly reset everyone must start back from level 1
  • Frequency of cast for Wild Growth and Rock Barriers arena challenges reduced
  • Pickup Bot Ultra now picks up epic items automatically
  • Fixed some token metadata for pets

Minor Patch 0.18.2.2

  • Upgrade to Unity 6 and IL2CPP compiler for a perf boost

Feb '25 Release (0.18.1)

  • Arena V2 Release
  • Protect the Spire objective added
  • Hold the Ground objective added
  • 4 new maps added on a weekly rotation
  • 9 new challenge types added
  • Enemy level capped at 22
  • Additional challenges added (beyond 3) for higher levels
  • New Proof of Glory resource rewards
  • Kill Boss and Kill All objectives have a 15-minute timer now
  • Arena's use a common weekly seed now
  • Enemies now spawn occasionally during boss rounds
  • New titles added for stacking Renown
  • Added Class Trait System
  • First class trait "Tank" is added
  • Shields now require Tank trait
  • Shields now have Blocking affix which reduces damage hitting the front of your character
  • Added dedicated resource stash
  • Resource Chest NFT to expand resource stash size
  • Imperial Sovereigns have new bonuses to expand resource stash size
  • Crafting: New Gold Bar recipe crafted from 10M gold
  • Crafting: New Midas weapon skins
  • Crafting: New Spirit weapon skins
  • Crafting: New Nightmare weapon skins
  • Crafting: New Pickup Bot Ultra sacred upgrade
  • Crafting: New Radiant Ghost sacred upgrade
  • Crafting: New Schitt-Hedd the Second sacred upgrade
  • Crafting: New "Horns" resources from Demonic Horde
  • Crafting: New "Scales" resrouces from Cursed Tide
  • Crafting: New Ascended Relic salvage resource
  • New music track for the Arena
  • new music track for Rift quests
  • Social: Added ability to mark players as friends
  • Social: Added ability to mark players as blocked
  • Social: Basic profanity is now blocked
  • Social: Added logging for all chat messages
  • Bound/Unbound removed for arena/heroic keys
  • Drop logic adjusted to make it more consistent across item types (ex. melee vs bows)
  • Migrated to Enjin Cloud Platform
  • Updated to Enjin v2 C# SDK
  • Project adjustments to prepare for more team members
  • Summoner class is temporarily removed
  • Fixed a bug causing damage log to not track critical hits properly

Minor Patch 0.17.5.1

  • Loot flow control system added reducing the max drops of certain rarities over a period
  • Player stats now show loot flow control state
  • Player stats now show how many Enjinite are left for the daily cap
  • Enjinite profits now move to the royalty wallet automatically daily
  • Enjinite not dropped to players is now reclaimed as game profit weekly
  • Fixed a bug causing title to reset when changing characters
  • Fixed a bug screwing up your location when you TP at the same time as changing level

Minor Patch 0.17.4.1

  • New Imperial Sovereign perks added (including Renown)
  • New titles Baron, Earl and Duke added for holding Imperial Sovereigns
  • Titles now have rarities which change their in-game display color
  • Sprites from other players projectiles are now partially transparent
  • New configuration to set other players projectiles to unlimited, capped or none
  • Changed basic elemental weapon attacks to use a sprite-based projectile
  • Increased the collider size for basic projectiles a little
  • Drop notifications now go to the map channel
  • Fix tutorial which had it location coordinates broken
  • Fixed tooltip about duration of fire wall and fire maze abilities

Minor Patch 0.17.3.4

  • The server now saves player sessions for 10 minutes waiting for them to reconnect.
  • Heroic and Arena quests will pause and wait for reconnect after an unexpected disconnect.
  • Exiting an active round of the Arena while the server is in forced shutdown will reset the round instead of ending your run.
  • Players show a "Zzz" icon when AFK for 5 minutes now.
  • Gem purchases with ENJ now provide Bound instead of Unbound Gems.
  • Crowd resistance now considers all players in a level instead of only the ones nearby.
  • Fixed a bug causing some resources to display even though their stack count was 0.
  • Adjusted collider sizes for some projectiles to be smaller.
  • You are now limited to joining quests to only be 4 levels higher than you even if you created them yourself.

Minor Patch 0.17.2.1

  • Fix a bug causing keys to get deleted when multiple pickup calls are sent to the server at the same time.
  • Fix a bug causing the damage log to have the wrong timestamps.
  • Fix a bug causing projectiles to not get cleaned up properly and still be capable of hitting players for 5 seconds.
  • Fix a bug causing the summon cinematic for the demon boss to not work properly.
  • Fix a bug causing the elite marker for Rift Spires to not be visible
  • Fix a bug causing an exception when crafting keys

Jan '25 Release (0.17.1)

  • New Rift Realm region with 3 new maps for the Multiverse Events
  • New Reft Dwellers enemy faction
  • New Rift Dweller basic enemy type
  • New Rift Spirit strong enemy type
  • New Rift Spire immobile enemy type
  • New Rift Key for unlocking Rift Region earned from closing rifts in normal maps
  • Added support for APG-M55 multiverse item
  • Bad Bears Barbarian now provides stacking renown bonus
  • ForgeHammer multiverse item can now be equipped as a skin
  • Arena Rewards changed from Gems to Enjinite
  • Arena Rewards updated to pay Enjinite to top 10 winners
  • Arena keys no longer add to the arena rewards pot
  • New particle systems added for new attack types
  • Heroic cache community wallet contribution now added in Enjinite
  • Market now allows swapping Enjinite for Bound Gems
  • Balance: Crowd resistance for level 17+ increased
  • Balance: Critical hit chance capped at 50%
  • Balance: Rolls for Critical hit damage reduced \~25%
  • Balance: Difficulty of daily and weekly achievements increased
  • Crafting keys and resources no longer counts towards achievements
  • Opening multiple instances of the client on a single machine is now blocked

Minor Patch 0.16.4.1

  • Holding renown now reduces the cost of purchasing items from the merchant
  • Holding renown now increases the sell value of items when selling to the merchant
  • Added daily purchase items which are unlocked with renown
  • Reduced the max orbs per player to 25 without reducing the amount of energy they generate
  • Keys now have a level and cannot be used if your character is not a high enough level
  • Fixes for damage log when enemies have a % damage increase affix

Minor Patch 0.16.2.1

  • Add support for crafting Frozen and Glacial weapon skins
  • Add support for another secret collaboration (TBA)
  • Added a new bonus called "Renown" which is earned by collecting skins and will have future utility
  • Fix particle effects to not render on the minimap
  • Extend casting lines to be more visible for Ancient Yeti and Iron Colossus
  • Debuffs now removed while in town (to prevent poison from killing you)
  • New particle effects for volatile corpse explosions making them more visible
  • Stacking Aeonclipse keys now works properly
  • Added an official key to hide and show the UI (defaults to ']')
  • Allow camera to move beyond the edge of the map to help with cases where the UI blocks an area you need to click
  • Fixed a bug causing key presses to be triggered when you are reassigning a key binding
  • Allow unequipping Etherbound items when the inventory is full (with right click)
  • Fixed a bug causing the server to get into a bad state during the 20 minute shutdown period resulting in failures to change level for connected players
  • Right click to equip a pet now finds an empty slot if one is available (instead of always using the first slot)
  • Fixed issues with sprite packing which will improve performance and scaling for some items
  • Switched the title art to use a high def video instead of sprite captures which scales better
  • Changed pet collision logic to prevent pickup bots from getting stuck on each other
  • Fixed some issues with building wall colliders not working properly for light
  • You can now open your stash directly when listing items on the market
  • Increased the max downgrade resource recipes to 100 at a time

Minor Patch 0.16.1.3

  • Winter Essence drop rates increased across the board
  • Elite Frost Blight enemies now have increased winter essence drop rates
  • Balance updates to reduce armor and resistance across all humanoids (that have it)
  • Reduced the health of Alpha Yeti and Yeti enemies
  • Fixed a bug causing the Ancient Yeti to not have crowd resistance
  • Performance improvement on how the server manages items based on profiles from the test server

Dec '2024 Release (0.16.1)

  • Added new Frozen North regions with shore, inland and cave maps
  • 7 new maps added for the Frozen North
  • Added new Frozen Blight faction with 5 new enemy types
  • New Yeti enemy type
  • New Alpha Yeti enemy type
  • New Frozen Wraith enemy type
  • New Frost Spirit enemy type
  • New Ancient Yeti boss
  • New Frost Key for unlocking Frozen North maps
  • Frost key can be crafted from other faction keys
  • New diminished stacking affix
  • New limited seasonal Winter's Light token
  • New tech allowing abilities to trigger their attacks at offset times
  • Added support for monthly multiverse quests with leaderboards and rewards
  • Added tech for in level events of which the first are multiverse rifts
  • Added 3 new multiverse enemies (Guardian, Master, Overlord)
  • Added support for the Multiverse token Mike
  • New affix for increasing the size of a players inventory
  • New volatile medallion token which can be earned on the test server
  • \~20 new particle effects from player NotSure
  • Advancements in security to block and detect cheaters
  • Streamlined ability to suspend and ban accounts of cheaters
  • Burst Shot balance changes to reduce projectile count and damage
  • Ground Slam balance changes to reduce damage
  • Added support for armor and weapon skins
  • Refactored server memory allocation logic to improve performance
  • Removed space as a valid character for player names
  • New Imperial Sovereign perk to increase daily Enjinite cap
  • Refactored NFT market logic to be much more efficient
  • Added new logging and counters for tracking server performance
  • Added tech to override configs on specific server instances
  • Salvaging sacred and ascended items gives a new sacred cores resource

Oct '24 Release (0.15.1)

  • Added server wide chat channel
  • Allow disabling different chat channels
  • Added global notification when a player dies
  • Added global notification when a legendary item drops
  • Increase move speed for high level pickup bots
  • Added support for Soulshift Armor multiverse token
  • Fixed a critical bug from unity causing the server to hang in some cases
  • Added daily backups for players and items for security
  • Added a client message on the opening page of the client for notifying players
  • Improved performance of physics for the server
  • Balance fix so that Venom does not stack

Aug '24 Release (0.14.1)

  • Etherscape launched on the Epic Games Store
  • Added Ethereal Collars allowing for more pet slots
  • Added Enjinite resource which tracks ENJ at 1:100
  • Enjinite now drops for players during gameplay
  • Added Light Ghost pet with new use potion on death ability
  • Added Schitt-hedd the dog pet with +XP bonus
  • Added rotating daily bonuses
  • Added a new affix to increase critical crafting chance
  • Added a new affix to reduce enchanting cost
  • Added utility for Forge Hammer multiverse token
  • Added utility for the Shadowsong multiverse token
  • New Imperial Sovereign perk to increase daily bonus values
  • New Imperial Sovereign perk to increase crafting crit chance
  • New Imperial Sovereign perk to decrease enchanting cost
  • Added support for listing virtual items on the market for Enjinite

Jul '24 Release (0.13.1)

Completed

  • Add support for equipable pets
  • Added pickup bot pet which can be upgraded
  • Added WeHop multiverse pets
  • Support for Axiom Loyalty Token multiverse token
  • Support for Tramyarus Quarter multiverse token
  • Support for The Mask of U'thuchul multiverse token
  • Support for Stormwall multiverse token
  • Support for Primythical Chest multiverse token
  • Added ally panel showing the health of nearby allies
  • Added quick ability mode enabling casting without clicking
  • Added setting to always show player nameplates
  • Added damage log to track sources of damage to the player
  • Fix for major networking bug from Unity was shipped
  • Migrated from Coinbase to Kucoin for ENJ price reading
  • Fixed a bug causing enemies to wander off after losing aggro
  • 10-20 other small fixes for bugs

May '24 Release (0.12.1)

Completed

  • Added support for world events that spawn at a specific clock time
  • Added caps for the max players in a specific quest / event
  • World events spawn multiple instances based on the number of players that join
  • Added the Clockwork Invasion world event
  • Added the Iron Colossus legendary world boss
  • Iron Colossus has new Binding Pillars ability which restrict movement
  • Iron Colossus has new Healing Pillars ability which heal enemies
  • Added new resource "steam cogs" which drop from Steam Brigade enemies
  • Added Steam Cores of 5 levels which can be upgrade in the Etherforge
  • New Clockwork Robot enemy type and player class
  • New Lightning Burst ability
  • New Nanobots ability
  • Bosses and Elites now have a stamina bar which depletes from crowed control events
  • Fixes to enemy damage calculations which were wrong
  • Fixes for achievement credit in some cases
  • Fixes for certain edge cases when minting items on chain
  • Added Armor Type and Weapon Type on chain data
  • Several other small and random fixes

Next Focus

  • Pets

Apr '24 Release (0.11.1)

Completed

  • Open Alpha is here. Alpha contracts are no longer necessary to log in.
  • 500 alpha contracts will be burned to increase their scarcity and reward current holders.
  • Server queues are added to prepare for higher player volumes.
  • Queue power will allow you to get through the server queue faster. Alpha contracts give 10 queue power (not stackable) and Imperial Sovereigns give 1 queue power (stackable).
  • Idle players will now disconnect after 10 minutes (if the server is busy) to free up server space.
  • Private quests are now available for players holding 200 Imperial Sovereigns. They are able to specify a password on the quest to limit access
  • A gameplay Tutorial is now added to help players learn the basics after first joining the game. (Advanced players can disable the tutorial).
  • New "Journey" achievements are added which continue the process of walking new players through many of the game features and rewarding their progress.
  • New achievement types have been added into the pool for daily and weekly achievements.
  • New bonuses are added to Imperial Sovereigns and Heroic Marks to give double spirit shard chance.
  • Managed wallets are now supported. This allows players to create an account and start playing without having a self-custody Enjin wallet. (migrating from a managed to self-custody wallet will come in a future release).
  • Confirming your email address via the validation link is now required to log in.

Feb '24 Release (0.10.1)

Completed

  • Gem Market is live allowing swapping ENJ for gems and vice versa
  • Drop rates per enemy were adjusted to make sure higher levels provide more drops per minute played
  • XP per kill was adjusted to make sure higher levels provide more XP per minute played
  • Ability cooldowns have been added back.
  • Skills have been adjusted to have either a cooldown, energy cost or mix of both
  • New affixes added that can drop for items
  • Cooldown reduction is back
  • + class ability levels
  • + class attack skills
  • + class defense skills
  • + class utility skills
  • New AI tactics for some enemy types
  • Adjusting attack angles over time
  • Circling enemy
  • Teleporting occasionally
  • Dashing occasionally
  • Improved enemy group generation to add more variety of group composition
  • Demons and Redhorns have been merged into the Demonic Horde
  • Fishman and Golems have been merged into the Cursed Tide
  • Faction keys removed from crafting station (they still drop as loot randomly)
  • Skill trainer now can boost your level for gems
  • Imperial Sovereign bonus to reduce cost of skill trainer
  • Etherbound items equipped during death will be put into stasis which prevents them from being used again for a period of time.
  • New underworld dealer which can remove stasis early from locked items
  • Imperial Sovereign bonus to reduce cost of stasis removal
  • New Multiverse items enabled
  • Aeonclipse Key
  • Oindrasdain
  • Starbow
  • Wanderer's Elixir
  • MvB Clan Tag
  • New attack patterns Pent, Hex and 6 Spread
  • Governance Proposal 4 passed. The Heirloom system will be added.
  • Governance Proposal 5 passed. The community wallet will be used to add bonus gems to heroic chests and arena.
  • Mines now won't trigger for 1 second after they appear
  • Fixed a bug causing projectiles to spread out unintentionally for scaled up enemies
  • Etherforge recipes now scale in cost based on item level (gem cost doesn't change though).
  • Characters are granted a short 3 second safety period after changing levels to avoid instant death
  • Salvage achievements now get credit for items of higher rarity than the goal (ex. You can salvage magic items to get credit for the common salvage achievement).
  • Fixed a bug allowing players to dash through walls if their move speed is high enough.
  • Performance improvements in physics checks, timed effect management and particles to improve client frame rate

Next Focus

  • Preparing for open alpha release
  • In game tutorial to ramp up new players
  • Support for Fuel Tanks and Managed Wallets
  • New multiverse collaborations
  • New events with exclusive rewards

Jan '24 Release (0.9.1)

Completed

  • Shipped the new Arena system
  • Use an arena key to start a new run
  • Arena keys can be crafted using resources and gems
  • Arena runs are broken into rounds. Leaving in the middle of a round ends your run (but you can leave between rounds).
  • Arena rounds still include permadeath, but you can town portal at any time to save your life
  • After each round completes new random challenges are added.
  • Every 4 rounds is a boss challenge. After completing the boss the level of enemies is increased for the next round.
  • After each round the player can pick a bonus which will take effect for them for the rest of their run.
  • For each 4 rounds completed you will earn a bonus chest. The quality of the chest depends on the level of the round you completed.
  • New arena leaderboard
  • After each round your rank on the leaderboard is updated
  • Each week the leaderboard is reset
  • The top 100 arena players receive weekly bonuses with gems being granted to the top 5
  • Heroic keys now come in bound and unbound varieties
  • Heroic caches now keep track of rewards separately for bound and unbound gems
  • Refactored heroic reward chests to give a different count based on the tier
  • Higher tier heroic quests no longer give better odds for the heroic cache (instead they give more chests which implicitly means better odds)
  • New logic has been added to prevent players from dying when they have a bad connection. If their connection is not stable for 1 second the protection will kick in.
  • Characters are now saved to a backup location when they die. This enables them to be recovered in emergency situations
  • New music added from Fermus for the shore and cave quests
  • Added support to hide your email on the login screen (by request from streamers)
  • Etherscape is now registered for streaming on Twitch
  • Bug fixes for \~15 issues found by playtesting and player reports

Next Focus

  • Several new multiverse collaborations are coming soon!
  • Preparation for open alpha such as managed wallets and the gem market
  • Skill tree reset functionality
  • Refactor the merchant for better usability and scale
  • Adding in NPC's and a basic tutorial experience

Dec '23 Release (0.8.1)

Completed

  • Exclusive seasonal event added for December to earn "Winter's Gift" using the exclusive "Winter Essence" in the Etherforge.
  • Community Wallet is implemented and accumulating funds for community initiatives. The balance of the wallet can be viewed in game be opening the wallet window and selecting the "C" button.
  • Heroic fragments now can be earned from heroic quests and forged into Heric Marks for account bonuses.
  • Added the initial support for the in-game marketplace allowing browsing items for sale in game and easily compare how they impact your build. Much more work is still required to polish this feature up.
  • Orbs now float towards the player until they are collected. Also, made major performance improvements to how they are handled on the server and over the network.
  • Massive balanced adjustments for high levels
  • The total health for enemies above level 10 has been dramatically reduced.
  • Enemies now gain "crowed resistance" when more than 1 player is near them. Learn more here.
  • Enemies after level 10 have a higher chance to drop items per each level.
  • The amount of XP required to get to level 10 and to earn a soul shard was increased.
  • Tuned orb drop rates to be more balanced especially at high levels.
  • The magic find bonuses for high level quests have been changed to be a multiple of your characters magic find rating instead of a static value. You can see the new amounts here.
  • Players are now prevented from joining quests which are more than 2 levels above or below their current level (except at level 10 there is no limit how high you can go).
  • Players "stun resistance" is now limited to the length of time they are stunned plus 1 second.
  • Enemies get "stun resistance" equal to double the time they are stunned for.
  • The average life steal that can roll on an item has been reduced.
  • The apply venom skill had its power reduced to be more balanced.
  • Server configurations have been migrated to a database to be less error prone and easier to update.
  • Old Ethereum based Enjin Platform code has been removed.
  • Push notifications are now hooked in making minting items in game faster.
  • Optimized the mail system to handle "global mail" that goes to every player in the game.
  • Fixed a long-standing bug causing players to get stuck in an attack animation loop without actually attacking.
  • Fixed an issue causing many skills not to trigger life steal.
  • Potions are now allowed to be used while silenced.
  • Fixed a bug in the energy per orb stat causing it not to work correctly.
  • Summoned enemies are no longer counted towards completing a quest.
  • \~10 other small fixes for reported issues.

Next Focus

  • Support for Wallet Connect and a Gem marketplace.
  • Support for the Enjin Metaverse collection.
  • Improvements to Enemy AI types.
  • Support for fuel tanks.
  • Support for managed wallets (Open Alpha prep).
  • Some other secret goodies...

Nov '23 Release (0.7.1)

Completed

  • New quest variety requiring completing tasks on each level of the quest.
  • New quest task types
  • Find quest key
  • Find count of quest items from enemies
  • Kill enemies
  • Kill elite enemies
  • Kill boss
  • Open cursed chest
  • New "Cursed Chest" encounter replaces the old "Gold Chest" objective.
  • New UI show current quest objective progress.
  • New UI to pin achievements to track progress.
  • Added Heroic Quests which give Heroic Bonust Chest reward rolls.
  • Added Heroic Keys used to start Heroic Quests.
  • Heroic Keys can be crafted using resources including gems.
  • Added Sacred Legendary and Ascended Legendary item types.
  • Add new achievements providing utility based on how many Imperial Sovereigns your wallet is holding.
  • Added Titles which can be set from the inventory details window and display to all players in game.
  • Added new resource drops which provide random daily resources and are earned by holding Imperial Sovereigns.
  • Mini map can now expand to a large size.
  • Players can now put a pin in the mini map to path find for them.
  • Removed lighting from the mini map so it is easy to see the whole map.
  • Increased the difficulty of daily and weekly achievements and increased their associated rewards.
  • Crafting now uses a concept of "crafting power" instead of specifying the exact item level that will be crafted.
  • Item drops were adjusted such that level 10 items are rarer. Level 10 drop chance reaches 100% from level 15 and higher enemies.
  • UI size can now be adjusted from the settings.
  • Epic/Legendary items have special start icon on the mini map.
  • Gems now have Bound and Unbound varieties. Only Unbound gems can be sold on the market.
  • Reflect damage was balanced by adding reflect resistance for enemies level 11 and up.
  • Added safety prompt before selling items that are epic or better.
  • Enchanter now shows all the possible stats that could be rolled for a given item.
  • Attack power now shows both single and all projectile calculations.
  • Added a chat command to see the ping latency
  • \~40 various bug fixes.

Next Focus

  • Platform improvements based on Enjin releases
  • Improve handling of wallet changes during gameplay
  • Add Gem marketplace
  • Add support for community wallet
  • Prepare the first seasonal event with unique limited items
  • Support for the Enjin Metaverse collection
  • Improvements to Enemy AI types
  • Refactor for energy and ability system
  • Balance updates for difficult and loot for level 11+
  • Maybe some other surprises...

Oct '23 Release (0.6.1)

Completed

  • New quest launching system with a full screen map
  • Quest keys added to influence quest generation
  • Level scaling up to level 19 in place (up from level 13)
  • New social window to view all players on the server
  • Added ability to teleport to a given players location
  • Added ability to whisper message a specific player
  • Clicking on a whisper message will automatically generate a whisper back message
  • New commands in the chat box including whisper and time
  • Revamped the settings window to make room for more options
  • Added ability to remap all of the keys based on preference
  • Added settings for auto salvage or auto selling items
  • Added settings for other preferences such as always showing item name tags
  • Debugged with Enjin and picked up new bug fixes in the SDK
  • New player usage metrics added to track game engagement
  • Added a bunch of new help window articles for new players
  • Added safety prompt before salvaging epic and legendary items
  • Tooltips now show the total count of their resource type where appropriate
  • Gold stack max size is increased from 100k to 250k
  • Right click to unequip and item added
  • Volatile ability was balanced for both players and enemies
  • Major fix to bug in poison damage calculation (poison will do much more damage now)
  • \~20 bug fixes based on alpha player feedback and paly testing

Next Focus

  • Improve the variety of quest/adventure types
  • New metaverse collaborations
  • Improved utility for Imperial Sovereigns
  • New governance proposal
  • Whever else fits!

Sep '23 Release (0.5.1)

Completed

  • Migration to the new Enjin Matrixchain completed
  • Beam is functional
  • First loot drops have been distributed
  • Crafting station shipped based on governance voting
  • First recipes allow crafting items up to epic rarity
  • All tokens are now read by the server and give utility based on their token id and reserve
  • New help window that explains how to play the game
  • New Soul Jar NFT which grants +1 character slots
  • New Lucky Charm and Lucky Clover NFT's to grant magic find and gold drop bonuses
  • Summoning Power can now be rolled on random loot drops
  • Fixed stash duplication bugs and added new protection against this kind of bug
  • Fixed bugs in enchanting preventing it from working
  • Fixed bugs with items that have the legacy cooldown percent magic property
  • Fixed bug causing character stats to now always show up in the inventory

Next Focus

  • Metaverse collaborations
  • Improve the variety of quest/adventure types
  • Improve social and chat tools in game
  • Whatever else there is time for!

Aug '23 Release (0.4.1)

Completed

  • Added new skill trees to classes
  • Renamed existing classes
  • Added new playable classes unlocked with tokens
  • Knight
  • RedHorn
  • Ravenman
  • Ogre
  • New stamina resource type for characters
  • You can sprint by holding shift
  • You can dash by pressing space
  • New resources type of energy
  • Skills no longer have cooldowns, but use energy instead
  • Enemies drop orbs which restore energy
  • New magic properties that items can be rolled with
  • Max Stamina
  • Stamina Regen
  • Max Energy
  • Energy per Orb Percent
  • Stamina per Energy (from orbs)
  • Health per Energy (from orbs)
  • Reduced Level Requirement
  • Summon Power (make summoned creatures stronger)
  • Summoned creatures now follow the character that summoned them
  • Accounts now have multiple character slots which can be switched between
  • The first governance proposal has been completed
  • Upgraded the Enjin platform to the latest release
  • Fixed a bug which caused resources to get duplicated when the inventory was full
  • Over a dozen other bug fixes for issues found in the July release

Next Focus

  • New crafting station (from passed governance proposal)
  • Improve the variety of quest types
  • Whatever else there is time for!

Jul '23 Release (0.3.1)

Completed

  • New mail system allowing delivery of messages and items
  • Failed minting attempts will now return items via the mail system
  • Luxury Merchant is now live accepting gems as the currency
  • First account upgrade items for sale are Imperial Sovereigns and Stash Chests
  • Large balance changes focusing on difficulty of level 10+
  • New level 11+ quests which provide bonus magic and gold find
  • Enjin Platform upgraded to the public release version from beta
  • Items listed on market can now be played with in game
  • Governance proposal for Sept release has been configured for voting in early August
  • 20+ bug fixes

Next Focus

  • Add class trees which allow spending ability points for abilities and stats
  • Change the mechanics of how abilities recharge to use energy/orbs instead of timeouts
  • Get the community wallet bootstrapped for viewing

Jun '23 Release

Completed

  • Minting items using The Etherforge is now working end to end on Efinity
  • Added Gems resource which are required for doing blockchain transactions like minting
  • New achievements system with daily and weekly achievements. Achievements allow you to earn additional resources including the new Gems resource.
  • Added more attack projectile diversity to enemy types
  • Added many more cinematic moments in the game around death, resurrection, boss fights and minting items.
  • Captured gameplay for the trailer (to be released soon!)
  • Improvements to server release automation
  • New features based on alpha feedback in the previous build
  • Moving with arrow keys along with wasd
  • Show time left for the quest by the minimap
  • Show icons for active buffs/debuffs on your character and on enemies
  • TONS of bug fixes across the board. I won't list them all, but there are around 40-50

Next Focus

  • Add a mail system which can be used to distribute messages and rewards to players in game
  • Change the mechanics of how abilities recharge to use energy/orbs instead of timeouts
  • Get Luxury Merchant working on Efinity for account upgrades
  • Run the first round of governance voting to decide on a player driven focus area

May '23 Release

Completed

  • New enemy attack types including homing and grenade projectiles
  • Efinity login process working end to end
  • Official Efinity collection up and running on NFT.io (beta link)
  • Improved server finder with more details including number of connected players
  • New server release pipeline improvements to prepare to scale up in Alpha
  • Servers will now automatically update and restart on errors
  • Improved validation checks during initial client connection
  • Got basic client setup running on Windows Store, but am investigating Epic Store instead
  • Large amount of play testing with significant balance adjustments
  • Large number of bugs fixed
  • Gathering content to create the first official trailer

Next Focus

  • Get alpha players into the game!
  • Incorporate Efinity features as they go live to light up beam and the Etherforge
  • Add a mail system which can be used to distribute messages and rewards to players in game
  • Change the mechanics of how abilities recharge to use orbs instead of timeouts
  • Filling out more gameplay features with play testing

Apr '23 Update

Completed

  • Got Efinity backend running with test items minted on chain
  • Released Item Explorer for viewing Efinity NFT's from The Etherscape
  • Added the ability to town portal
  • Added enchanter merchant who can adjust one property of an item for a fee
  • Added chat support for sending messages to players on a map
  • 2 new cloth armor sets added
  • The world now runs on a day and night cycle in which 1 day lasts 1 hour in real world time
  • Added some improvements to the town map to make it more visibly appealing
  • Performance improvements to make sure server doesn't skip when loading new levels
  • All levels now have a timeout to complete them
  • Levels are generated in a more even distribution based on the level of the players connected to the server
  • Prepared the code to produce a client only build which removes unnecessary server functionality
  • Experimented with releasing using the Windows Store
  • Fixed \~16 bugs found during playtesting

Next Focus

  • Continue implementation of Efinity features on chain as they are released by the Efinity team
  • Change the mechanics of how abilities recharge to use orbs instead of timeouts
  • Get an alpha version of the client released (likely on Windows Store)
  • Prepare the server code for 24x7 uptime in Azure
  • Lots of play testing and bug fixes
  • Add a mail system which can be used to distribute messages and rewards to players in game

Feb '23 Update

Completed

  • Added support for governance with community voting using imperial sovereigns
  • Account creation workflow added for new players
  • Added new tile maps and blacksmithing sprites into the town
  • Enemies can now spawn as different elite spawns with increase power and better loot drops
  • Huge improvements to the map generation tech and new larger maps added to the game
  • New title art created to get ready to go public
  • Support for alpha contracts which grant access to the game servers in alpha state.
  • New luxury merchant that sells account upgrades
  • Added support for unity lobby to enable server discovery
  • Pre-work to prepare to release the game client into the public
  • A bunch of various bug fixes

Next Focus

  • Add Gems currency for players that don't want to procure crypto
  • Evaluate migrating to Efinity for blockchain support
  • Improvements to enemy and elite enemy variety
  • Improvements to quest generation variety
  • Increased player class variety with account upgrades

Jan '23 Update

Completed

  • Improved the etherforge to require specific recipes based on the item type
  • Etherforge automation improved to run touch free on its own server
  • Added Merchants to buy and sell items from
  • Added the ability to salvage items to get resources used in crafting
  • Attacking is now continuous when the attack button is held down
  • New account upgrades to increase stash size
  • Changed that way character movement and projectiles are interpolated to be more accurate.
  • Level ups now trigger properly and are balanced better
  • UI improvements for dealing with inventory / stash / merchants
  • Dozens of bug fixes from play testing on using the real server
  • Huge amount of balance tweaks from playtesting

Next Focus

  • Crafting to allow re-rolling specific stats on an item
  • End game missions above level 10 with boosted rewards
  • Champion enemy types with added difficulty and better loot drops

Nov '22 Update

Completed

  • Improved quests to have boss types which fully function
  • Got all types of abilities working over the network
  • Improved the way random items are generated to be more balanced and to include all property types
  • Made weapons able to have multiple attack patterns such as multiple projectiles
  • Damage now has multiple types including fire, ice, electric and poison
  • Calculate attack and defense ratings for items for easy comparisons
  • Show full stats for player on inventory screen

Next Focus

  • Get level ups for characters working properly
  • Add merchants to buy and sell items
  • Add salvaging to get crafting materials
  • Playtest to prepare for the first alpha release

Oct '22 Update

Completed

  • Initial game server is up and running in Azure.
  • Minting servers and login servers are successfully running in Azure.
  • Underworld experience of respawning as different classes is working.
  • Revamped the town experience.
  • The town now spawns randomly generated quests with a quest map for travel.
  • Most game abilities have now been converted to work over the network properly.

Next Focus

  • Get Boss encounters fully working over the network.
  • Improve the diversity of quest generation and enemy types used.
  • Add Dialogue to NPC's.
  • Get player leveling experience working properly.
  • Add multiple attack projectile varieties.
  • Improve diversity and randomness of properties on item drops.